Submission ID 77908

Code WE-4
At the end of this workshop, participants will be able to:
Learning Objective 1 Explain the difference between gamification, and serious games.
Learning Objective 2 Describe how game elements function to serve educational goals through modifying behaviors and attitudes.
Learning Objective 3 Outline drafting a serious game to meet an educational goal.
Category Medical Education
Type Workshop
Title Serious Games for Health Professionals Educators
Rationale/Background Game elements applied to teaching (gamification) has been increasingly used in education. Many learners have been exposed to some degree of gamification such as the use of a Jeopardy! format to assess for understanding. Serious games differ from gamification by incorporating learning objectives into a game explicitly designed for a purpose other than entertainment. When well designed students learn from experimentation in a low stakes environment and modify their actions through an iterative process. This can be designed to target skills, knowledge or attitudes. Serious games require thoughtful application of game elements to match the educational goals. This workshop introduces participants to techniques used in serious games. We bring together a diverse group of educators who have implemented games mechanics from simple tabletop games to mobile applications. Participants should feel inspired to design and use games for teaching after this session.
Instructional Methods Hands-on small group work punctuated by brief didactic presentations. Participants will select small groups depending on their interests (card games, board games, digital games). The first portion will have participants play existing games for HPE in order to have exposure to mechanics and simple serious games that can be applied to teaching. The second portion will have participants plan a design for a game for their own educational goal facilitated by an experienced game designer.
Target Audience Educators looking to implement serious games in their educational practice
Keyword 1 Serious Games
Keyword 2 Gamification
Keyword 3
Abstract Track - First Choice Teaching and learning
Teaching and Learning Blended Learning
E-Learning/Technology
General
Authors Michael Cosimini MD
Sarah Edwards BMBS MSc(PEM) MSc(MedEd) FHEA DMHSA DLM
Mikaela Stiver MSc, PhD
Erika Francis MSPAS, PA-C
Eric Gantwerker MD, MMSc(MedEd), FACS, AFAMEE
Teresa Chan MD, FRCPC, MHPE
Shaqil Peermohamed MD MPH
Chase DiMarco MD MBA
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