Accepted Type
Facilitated and Dedicated Poster
Code
LP6 - 04
Acceptance Declaration
Accept
Additional Information
I declare I have no actual or potential conflict of interest in relation to this program.
Was this work accepted for CCME 2020?
yes
Category
General Call (Workshop, Oral Presentation, Poster Presentation)
Type
Oral
Sub Type
Education Innovation
Will the presenter be a:
Student
Affiliation
Considered for Poster
yes
Title
Development of a mobile application to increase motivation, engagement and teaching activity of clinical faculty using gamification principles.
Length of Presentation
Background/Purpose
A fundamental pillar of an academic healthcare institution is a commitment to excellent medical education. However, compared to research and patient care roles, clinician teachers have historically felt undervalued and under appreciated. Research has shown that clinician teachers are intrinsically motivated for their work, but there is a lack of institutional recognition for their contributions to medical education. In our large community hospital with an academic mandate, we propose to recognize and reward the efforts of clinician teachers using a mobile application based on gamification algorithms.
Summary of the Innovation
Together with Google's Firebase console API and the cross platform and open-source development framework Ionic, we developed a mobile application named TutorTracker. Teaching data is extracted from the education office spreadsheets and algorithmically synchronized with the secure online database. Currently available on both the iOS and Android application stores, physicians may easily track their clinical teaching using various parameters such as hours of teaching, date, subject and course. The application rewards physicians using virtual badges, for quantity and diversity of teaching and provides a summary of the physician's clinical teaching history. This allows physicians to easily submit yearly hospital and university renewals, as well as document yearly continuing medical education (CME).
Conclusion
Gamification principles have been effectively implemented to construct a mobile application allowing clinician teachers to track and be rewarded for their educational responsibilities. Next steps would be to evaluate the application utilization and satisfaction, assess change in physician teaching and implement higher level gamification algorithms.
Keyword 1
Medical Innovation
Keyword 2
Gamification
Keyword 3
Clinical Teaching
Level of Training
General
Abstract Themes
Faculty Development
Additional Theme (First choice)
Continuing Medical Education
Additional Theme (Second Choice)
Undergraduate
Additional Theme (Third Choice)
Postgraduate
Authors
Presenter
Aazad Abbas
Term 1
Yes
Term 2
Yes
Term 3
Yes
Term 4
Yes
Term 5
Yes